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Shigeru Miyamoto
Shigeru Miyamoto joined Nintendo in 1977 as the company's first staff artist, and he created Donkey Kong in 1981, a game that also introduced the character who would later become Mario, one of the most commercially significant and recognizable video game characters ever created. Miyamoto went on to create or co-create Nintendo's most significant ongoing franchises, including Super Mario Bros., The Legend of Zelda, and Star Fox, and his design philosophy has consistently emphasized intuitive, accessible gameplay mechanics that remain approachable to players regardless of prior gaming experience. His role at Nintendo expanded significantly over decades from individual game designer to a senior creative leadership position overseeing the company's broader game development philosophy, and Miyamoto has continued personally involved in reviewing and shaping Nintendo's major franchise releases well into the 2020s. Shigeru Miyamoto's combination of creating both Mario and The Legend of Zelda and his sustained multi-decade creative leadership at Nintendo has made him one of the most influential individual game designers in the history of the medium.
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Will Wright
Will Wright created "SimCity" in 1989, a city-building simulation game with no traditional win condition, letting players continuously manage and grow a virtual city, establishing simulation games as a significant and commercially viable genre distinct from more traditional goal-oriented video games. Wright's follow-up creation, "The Sims," released in 2000, applied similar open-ended simulation principles to individual household and character management rather than city-scale systems, and it became one of the best-selling PC games of all time, with a particularly significant and unusually large female player base compared to most video games of that era. Wright co-founded Maxis, the studio behind both SimCity and The Sims, and his design philosophy consistently emphasized giving players open-ended creative tools and systems to experiment with rather than linear, narrative-driven objectives typical of most contemporary game design. Will Wright's combination of his foundational SimCity design and The Sims's record-setting commercial success has made him one of the most influential simulation game designers in the history of the medium.
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