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Todd Howard
Todd Howard joined Bethesda Game Studios in 1994 and became the lead director on "The Elder Scrolls III: Morrowind" in 2002, helping establish the open-world fantasy role-playing game format that became Bethesda's defining signature style across subsequent franchise entries. Howard directed "The Elder Scrolls V: Skyrim," released in 2011, which became one of the best-selling and most critically acclaimed role-playing games ever made, known for its expansive open world and significant modding community support that extended the game's cultural relevance for well over a decade after release. Howard also directed "Fallout 3" and "Fallout 4," bringing Bethesda's open-world design philosophy to the post-apocalyptic Fallout franchise after acquiring the series' rights, and his games have become particularly known within the industry for their emphasis on emergent, player-driven storytelling over rigidly scripted narrative paths. Todd Howard's combination of directing both the modern Elder Scrolls and Fallout franchises and Skyrim's record-setting commercial and cultural longevity has made him one of the most commercially significant game designers of the modern console era.
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Will Wright
Will Wright created "SimCity" in 1989, a city-building simulation game with no traditional win condition, letting players continuously manage and grow a virtual city, establishing simulation games as a significant and commercially viable genre distinct from more traditional goal-oriented video games. Wright's follow-up creation, "The Sims," released in 2000, applied similar open-ended simulation principles to individual household and character management rather than city-scale systems, and it became one of the best-selling PC games of all time, with a particularly significant and unusually large female player base compared to most video games of that era. Wright co-founded Maxis, the studio behind both SimCity and The Sims, and his design philosophy consistently emphasized giving players open-ended creative tools and systems to experiment with rather than linear, narrative-driven objectives typical of most contemporary game design. Will Wright's combination of his foundational SimCity design and The Sims's record-setting commercial success has made him one of the most influential simulation game designers in the history of the medium.
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