No votes yet — be the first to vote and help rank this list.
- 1Monopoly
Monopoly was patented by Charles Darrow in 1935 and sold to Parker Brothers, though the game's actual origins trace back to Elizabeth Magie's 1904 patent for "The Landlord's Game," a board game she specifically designed to illustrate the economic consequences of concentrated land ownership and monopolistic capitalism. Darrow's version, closely based on informal variants of Magie's game that had already been circulating and evolving among players for decades, replaced Magie's original didactic anti-monopoly intent with a straightforward property-acquisition competitive game, and Parker Brothers paid Magie a flat $500 for her original patent rights. Monopoly became one of the best-selling board games in history, with the game licensed into hundreds of localized city and franchise-themed editions worldwide, and its distinctive board spaces, including Boardwalk and Park Place from the original Atlantic City-based design, remain instantly recognizable even to people who have never played. Monopoly's combination of its disputed and often-erased origins in Elizabeth Magie's anti-monopoly design and its subsequent transformation into one of the best-selling board games in history has made it one of the most commercially significant and historically contested games ever created.
Be the first to vote
0 - 2Catan
Catan, originally released in Germany in 1995 as "Die Siedler von Catan" (The Settlers of Catan), was designed by Klaus Teuber and became one of the most significant titles in popularizing the modern "German-style" board game genre, emphasizing strategic resource trading and management over pure luck or direct player elimination. The game's modular hexagonal tile board, allowing a different game layout every time the tiles are shuffled and arranged, was a genuinely novel design feature for a mass-market board game at the time of its release, giving Catan significant replay variety compared to games with a fixed board layout. Catan is widely credited as the title most responsible for introducing the broader "Eurogame" genre to mainstream English-speaking audiences following its 1995 release and subsequent international translations, helping launch a significant expansion of the modern hobbyist board game industry throughout the following decades. Catan's combination of its innovative modular hexagonal board design and its foundational role introducing Eurogame-style strategic board gaming to mainstream international audiences has made it one of the most influential board games of the modern era.
Be the first to vote
0 - 3Risk
Risk was created by French filmmaker Albert Lamorisse in 1957, originally released in France as "La Conquête du Monde" (The Conquest of the World), before Parker Brothers acquired the rights and released the game internationally as Risk in 1959. The game's core mechanic, having players attempt to conquer territories across a stylized world map through dice-based combat resolution, established one of the earliest and most influential templates for the territorial-conquest strategy board game genre that numerous subsequent games have built upon. Risk became particularly associated with lengthy multi-hour gameplay sessions given the scale of its full-world-conquest objective, and the game has been released in numerous licensed thematic variations over the decades, including editions based on major entertainment franchises reskinning the core conquest mechanics. Risk's combination of its filmmaker-created origins and its foundational role establishing the territorial-conquest board game genre has made it one of the most historically influential strategy board games ever released.
Be the first to vote
0 - 4Scrabble
Scrabble was invented by American architect Alfred Mosher Butts during the Great Depression, who combined elements of anagram games and crossword puzzles into a new word-tile game, initially called "Lexiko" and later "Criss-Cross Words," before businessman James Brunot refined the design and renamed it Scrabble in 1948. The game's tile point-value system, assigning different point values to letters based on Butts's own statistical analysis of letter frequency in English-language newspapers, reflected a genuinely rigorous quantitative approach to game design uncommon for board games of that era. Scrabble became a significant competitive phenomenon in its own right, with the World Scrabble Championship and the National Scrabble Championship in the United States drawing dedicated competitive players who memorize extensive official word lists as part of serious tournament preparation. Scrabble's combination of Butts's statistically rigorous letter-scoring system and its subsequent development into a serious competitive tournament game has made it one of the most enduringly significant word games in board gaming history.
Be the first to vote
0 - 5Clue (Cluedo)
Clue was invented by British musician Anthony E. Pratt during World War II, originally called "Cluedo," a portmanteau of "clue" and "ludo," the Latin word for "I play," and the game was designed specifically to be played during wartime blackout evenings when British families often gathered indoors together. Pratt patented the game in 1944, and Waddingtons published it in the United Kingdom in 1949, with Parker Brothers releasing the American version, renamed simply Clue, the same year, establishing the game's dual naming convention that persists between British and American markets to this day. The game's deduction-based gameplay, requiring players to logically eliminate possible suspects, weapons, and rooms based on other players' card-reveal actions, became one of the most influential templates for mystery-solving board games and directly inspired the game's own 1985 feature film adaptation. Clue's combination of its unusual wartime blackout-era origin story and its foundational role establishing the deduction-based mystery board game genre has made it one of the most historically distinctive and enduringly popular board games ever created.
Be the first to vote
0 - 6Uno
Uno was created in 1971 by Merle Robbins, a barber in Reading, Ohio, who developed the card game with his family before self-publishing and selling copies out of his barbershop, eventually selling the rights to a family friend for a reported $50,000 plus royalties. The game's core mechanic, built around matching colors and numbers while strategically deploying special action cards like Skip, Reverse, and Wild Draw Four, made Uno significantly more accessible to casual and younger players than more complex traditional card games requiring a standard 52-card deck. Mattel acquired Uno in 1992, and the game has since become one of the best-selling card games in the world by units sold, released in numerous licensed thematic editions tied to major entertainment franchises while retaining its original core ruleset largely unchanged. Uno's combination of its humble origins as a self-published barbershop side project and its subsequent growth into one of the best-selling card games in the world has made it one of the most commercially significant card games in modern gaming history.
Be the first to vote
0
Related Lists
Suggest an addition
Log in to add a place to this list.
Barks
Log in to bark.
