Final Fantasy
Tokyo, Japan
Last updated
Koko Score: not enough votes yet
Final Fantasy launched in 1987, created by Hironobu Sakaguchi for developer Square, reportedly named partly because the game was intended as the company's last-ditch project before an anticipated bankruptcy, a fate the game's surprise commercial success ultimately helped the company avoid entirely. The franchise became known for its anthology structure, with each mainline numbered entry typically featuring an entirely new self-contained story, world, and cast of characters rather than direct narrative continuity, letting Square (later Square Enix) continuously reinvent the series' setting and mechanics with each new installment. Final Fantasy VII, released in 1997, is widely credited as one of the most influential and commercially significant role-playing games ever made, helping establish Japanese role-playing games as a major commercial genre for Western audiences during the PlayStation era. Final Fantasy's combination of its unusual anthology structure reinventing itself with each entry and Final Fantasy VII's historically significant role popularizing Japanese RPGs in the West has made it one of the most influential video game franchises in the industry's history.
Own this business? Log in to claim this listing.
Appears on
- Top 6 Video Game Franchises of All Time
Currently #6 · score 0
Reviews
Log in to leave a review.
Barks
Log in to bark.
Similar places
- MarioBattleCompare
Mario, created by Nintendo designer Shigeru Miyamoto, first appeared as "Jumpman" in the 1981 arcade game "Donkey Kong" before becoming the star of his own franchise beginning with 1985's "Super Mario Bros.," and he has since become the best-selling video game franchise character in history. The Mario franchise spans platformers, kart racers, sports games, and party games across dozens of individual titles, and its willingness to experiment with genre while keeping the core character and Mushroom Kingdom setting consistent let Nintendo build one of the most commercially durable properties in entertainment history. Mario's cross-media reach, including the record-breaking 2023 animated "Super Mario Bros. Movie" and decades of merchandising, theme park attractions, and cultural references, extended the character's recognition well beyond people who have ever actually played a Mario video game. Mario's combination of its unmatched sales record as gaming's best-selling franchise and its successful expansion across genres and media formats has made it the most commercially significant video game franchise in the industry's history.
- The Legend of ZeldaBattleCompare
The Legend of Zelda franchise began in 1986, also created by Shigeru Miyamoto, built around recurring hero Link's quest to rescue Princess Zelda and defeat the evil Ganon across a series of games that helped establish and repeatedly reinvent the action-adventure genre. The franchise became particularly known for its willingness to significantly reinvent its core gameplay formula with major entries, from the top-down 2D exploration of the original game to the fully open-world redesign of 2017's "Breath of the Wild," which many critics credit with reshaping the entire open-world genre. Zelda games are frequently cited among the highest-rated video games ever released, with multiple entries in the series holding some of the highest aggregate critic review scores in gaming history, reflecting an unusually consistent critical reputation across nearly four decades of releases. The Legend of Zelda's combination of its willingness to fundamentally reinvent its core formula with major entries and its unusually consistent critical acclaim across decades has made it one of the most respected video game franchises ever created.
- PokémonBattleCompare
Pokémon was created by Satoshi Tajiri and first released as a pair of Game Boy games in Japan in 1996, built around collecting and battling creatures called Pokémon, and it grew into the highest-grossing media franchise in the world across games, trading cards, television, and merchandise combined. Tajiri reportedly drew inspiration for the concept from his own childhood hobby of collecting insects, translating that experience of searching, capturing, and cataloging creatures into the franchise's core "Gotta Catch 'Em All" gameplay premise that has remained central across every subsequent generation of games. The Pokémon Trading Card Game, launched alongside the original video games, became a massive standalone commercial phenomenon in its own right, and individual rare cards have sold at auction for hundreds of thousands of dollars, reflecting the franchise's unusual crossover success as both a game and a collectible commodity. Pokémon's combination of its origin in Tajiri's childhood insect-collecting hobby and its status as the highest-grossing media franchise in the world has made it one of the most commercially significant entertainment properties ever created, video game or otherwise.
- Call of DutyBattleCompare
Call of Duty launched in 2003 as a World War II first-person shooter developed by Infinity Ward, before the franchise's pivotal shift to a modern military setting with 2007's "Call of Duty 4: Modern Warfare" reshaped both the series and the broader first-person shooter genre's commercial direction. The franchise's annual release cycle, with a new mainline entry launching essentially every year for two decades, became a widely studied business model in the games industry, sustained by a rotating group of development studios working in parallel to maintain the yearly cadence. Call of Duty's multiplayer and later battle royale modes became a massive standalone cultural and commercial phenomenon, and the franchise has consistently ranked among the best-selling video game series of each year it releases a new entry, reflecting an unusually durable annual commercial demand. Call of Duty's combination of its industry-reshaping shift to modern military shooters and its historically significant sustained annual release business model has made it one of the most commercially dominant video game franchises in the industry.
- Grand Theft AutoBattleCompare
Grand Theft Auto began in 1997 as a top-down crime action game from Scottish developer DMA Design, before the franchise's 2001 shift to a fully 3D open world with "Grand Theft Auto III" is widely credited with establishing the modern open-world action game genre as a commercially viable mainstream format. The franchise, developed by Rockstar Games since its rebranding, became known for its satirical, often controversial depiction of American culture and crime, and individual entries have repeatedly generated significant public controversy over violent content even as they became some of the best-selling entertainment products in any medium. Grand Theft Auto V, released in 2013, became one of the best-selling entertainment products of all time across any medium, including film and music, and its persistent online multiplayer mode sustained an enormous ongoing player base for well over a decade after the base game's release. Grand Theft Auto's combination of establishing the modern open-world action genre and its record-setting commercial performance across the franchise's history has made it one of the most commercially significant video game franchises ever created.
More in Gaming
- Gabe Newell
Gabe Newell co-founded Valve Corporation in 1996 alongside Mike Harrington, both former Microsoft employees, and Valve's first release, "Half-Life" in 1998, became widely credited with pioneering scripted, narrative-driven level design within the first-person shooter genre. Newell led Valve's development of the Steam digital distribution platform, launched in 2003, which grew into the dominant PC game storefront in the world, fundamentally transforming how the industry sold, updated, and distributed games to a global player base. Newell has remained Valve's president while the company has maintained an unusually flat internal organizational structure without traditional management hierarchy, a distinctive corporate philosophy that Newell has personally championed and that has drawn significant attention within the broader technology and game industry. Gabe Newell's combination of his role co-creating the genre-defining Half-Life and his creation of the industry-transforming Steam platform has made him one of the most commercially and structurally significant figures in modern video game history.
- Todd Howard
Todd Howard joined Bethesda Game Studios in 1994 and became the lead director on "The Elder Scrolls III: Morrowind" in 2002, helping establish the open-world fantasy role-playing game format that became Bethesda's defining signature style across subsequent franchise entries. Howard directed "The Elder Scrolls V: Skyrim," released in 2011, which became one of the best-selling and most critically acclaimed role-playing games ever made, known for its expansive open world and significant modding community support that extended the game's cultural relevance for well over a decade after release. Howard also directed "Fallout 3" and "Fallout 4," bringing Bethesda's open-world design philosophy to the post-apocalyptic Fallout franchise after acquiring the series' rights, and his games have become particularly known within the industry for their emphasis on emergent, player-driven storytelling over rigidly scripted narrative paths. Todd Howard's combination of directing both the modern Elder Scrolls and Fallout franchises and Skyrim's record-setting commercial and cultural longevity has made him one of the most commercially significant game designers of the modern console era.
- Will Wright
Will Wright created "SimCity" in 1989, a city-building simulation game with no traditional win condition, letting players continuously manage and grow a virtual city, establishing simulation games as a significant and commercially viable genre distinct from more traditional goal-oriented video games. Wright's follow-up creation, "The Sims," released in 2000, applied similar open-ended simulation principles to individual household and character management rather than city-scale systems, and it became one of the best-selling PC games of all time, with a particularly significant and unusually large female player base compared to most video games of that era. Wright co-founded Maxis, the studio behind both SimCity and The Sims, and his design philosophy consistently emphasized giving players open-ended creative tools and systems to experiment with rather than linear, narrative-driven objectives typical of most contemporary game design. Will Wright's combination of his foundational SimCity design and The Sims's record-setting commercial success has made him one of the most influential simulation game designers in the history of the medium.
- Sid Meier
Sid Meier co-founded MicroProse in 1982 and created the original "Civilization" in 1991, a turn-based strategy game letting players guide a civilization from prehistory through the modern era, establishing one of the most influential and enduring franchises in the strategy game genre. Civilization's core design principle, letting players make consequential strategic decisions across an enormous historical timescale while remaining accessible enough for mainstream audiences, became a widely studied template within the game design industry for balancing genuine strategic depth with broad playability. Meier's name became so closely associated with quality game design that it was directly incorporated into numerous game titles he was involved with, including "Sid Meier's Civilization," "Sid Meier's Pirates!," and "Sid Meier's Railroad Tycoon," an unusually personal branding approach within the broader video game industry. Sid Meier's combination of his foundational Civilization franchise and his distinctively personal name-branded game design legacy has made him one of the most historically significant strategy game designers in video game history.
- Hideo Kojima
Hideo Kojima created the Metal Gear series beginning in 1987, and the franchise's stealth-based gameplay, emphasizing avoiding direct confrontation over standard action-game combat, established stealth as a significant and enduring video game genre in its own right well before it became a common industry convention. Kojima became particularly known for his games' unusually elaborate cinematic storytelling, incorporating lengthy cutscenes and complex, often politically and philosophically themed narratives that pushed video game storytelling ambitions considerably further than most contemporaries of his era attempted. After a high-profile and publicly contentious departure from Konami, the publisher he had worked with for decades, Kojima founded his own independent studio, Kojima Productions, and released "Death Stranding" in 2019, a genre-defying game that generated significant critical discussion for its unconventional gameplay mechanics. Hideo Kojima's combination of his foundational role establishing the stealth game genre through Metal Gear and his unusually ambitious cinematic storytelling approach has made him one of the most artistically significant video game designers in the industry's history.
